MoHo takes part in a Danish initiative called DRØN – it has to do with installations that inspirers and encourage kids to be active in the schoolyard. As one out of 17 schools, MoHo collaborates with the municipality in Kolding, the artist group Bureau Detours and of course the school Skanderup-Hjarup Forbundsskole.
From August 19th this team (including students of course) co-design a plan for a new area at the school. The project is especially focusing on the tweens (age 10-13), as there is a tendency that this group of children is less and less active.
On the first workshop with the fifth graders we mapped the different activities already existing on the school. The activities were marked with “dead pulse”, “low pulse” or “high pulse”. In that way we could start talking about different types of activities and for example what differentiates swings from the football field.
When we start a process with students like DRØN we are aware that the kids most often are not use to work in design teams. Therefor we plan the process with different team building exercises. To secure a successful process and outcome it’s essential that the kids can work together and collaborative minded.
The kids did awesome even though the class was quite different than other days.
Co-design your teaching
In the afternoon we did a brief introduction to our methods for all employees at the school. Of course we showed the towel – not just talked about it. In MoHo we developed a method that we call “Morf Education” it’s a tool that allows educators to co-design their class based on some challenging cards. What you’re challenged by is of course customized.
The technique is a very simple tool that is developed based on principles from the design process. And we use it to show educators another way around planning courses.
On the second day we worked with ideas. First we went to the site – we call it “the forest”. We brought a lot of stuff or crap some might say. In the bag full of stuff the kids could drag net that was used to carry oranges, string, a door handle and a lot more. The kids were divided into pairs and drew one thing from the stuff bag and a card with a challenge. Based on these two elements they then generated ideas for three different areas in the forest.
Afterwards we collected all the ideas on paper, and put them into a brainstorm method that we call crazy circle. The kids developed the ideas to be crazier and less crazy. In the end they chose three ideas and build them rapidly in models.
This day was a crazy packed one, everyone had been working very hard and most of us were tired afterwards.
The third workshop, where our last workshop before we handle the kids and all the ideas to Bureau Detours. The artist group will afterwards work with the concepts in real scale – 1:1.
On the third workshop we took all the ideas and organised them into groups. These where: hut, street, green space, moving, game and obstacle course. The kids draw ideas of how these themes could be designed above ground, on ground below ground level. And wow they had many ideas.
Now the kids chose one theme that they would work with, from Star Wars to mole. And hereafter they build a site model 1 x 1 meter, including different types of activities. The next step is to test the different concepts on real scale in site together with Bureau Detours and make a plan for the test project.
In a couple of weeks we kick start the testing period by giving all students the possibility to try the activities, some of the classes will during this process have focus on a subject e.g. math or Danish.
In the meanwhile we will work on a book collecting the material from the process and communicating what was done when and why.